| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
| Era |
| AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
| Language |
| C |
Charging at an enemy with only a shield is dangerous business and though charges are sometimes necessary, chargers expand their weaponry with a standard axe, allowing them a safer way to fight.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
| Advances from: | Dwarvish Rusher |
|---|---|
| Advances to: | Dwarvish Linebreaker |
| Cost: | 29 |
| HP: | 47 |
| Movement: | 6 |
| XP: | 85 |
| Level: | 2 |
| Alignment: | neutral |
| ID | TR Dwarvish Charger |
| Abilities: | steadfast |
![]() | shield impact | 10 - 2 melee | charge |
![]() | axe blade | 8 - 3 melee |
| Resistances: | |
|---|---|
| blade | 20% |
| pierce | 20% |
| impact | 20% |
| fire | 10% |
| cold | 10% |
| arcane | 10% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 1 | 50% |
| Coastal Reef | 2 | 30% |
| Deep Water | 99 | 20% |
| Flat | 1 | 30% |
| Forest | 1 | 30% |
| Frozen | 2 | 30% |
| Hills | 1 | 60% |
| Impassable | 99 | 50% |
| Mountains | 1 | 70% |
| Mushroom Grove | 1 | 40% |
| Sand | 1 | 30% |
| Shallow Water | 2 | 20% |
| Swamp | 2 | 20% |
| Unwalkable | 99 | 20% |